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(+1)

You still haven't posted the music on YouTube or anywhere :(
I just come here once in a while to listen to the main menu music man lol

(1 edit)

I shared this comment with our audio engineer Luca and he remastered the Title Track for your listening pleasure and gave permission to upload. Enjoy! 🎵



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❤️You’re amaziny

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This game was one of the first games I've played in this game jam.
I didn't finished it the first time I tried it, because man, this game is HARD XD.
I already knew I had to come back to play it again XD

I'm proud to say that despite my potato pc that made me play it sub 5 fps during the most intense fights and the general high difficult of the game, I officially finished it!

I've already rated this game, but I want to let you know one more time that you ALL guys have made an amazing game!

Great job!


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Boy pretty tough game.

I do like how you can open doors and go to different rooms and how you can see out into space through the windows, nice touches

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very competent game. the aliens look fantastic and the upgrade where a very clever addition, as I really wanted to keep my health in order to buy the permanent upgrades and not have to spent money on healing.
I wish the bigger weapon would feel a little more powerful though, as it doesn't really make a difference to the pistol. rapid fire or charged shot or maybe push-back and definetely a different sound with more oomph. but of course, it was a game jam and recources are limited. but it would make a big difference and shouldn't take too long ;-)

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also: loved how you introduced your team. that should be gold standart on game jams.

Thanks for that feedback. I agree the Shotgun should be more powerful and when I animated it in Blender I looked a little bit more powerful, same with the walking animation but as you said, it's a GameJam, just a few days next to full-time job and ofc learning new stuff.

I'm also glad you liked how I introduced the team but for me this is always important! Even if 80% of the people might not even read it.

I wanted the shotgun to be able to blast the buggers right back out the window they were climbing in with a little knockback effect but the pressures of time turned out to be real. Thanks for checking it out, appreciate the feedback

(+1)

I spent so much time in the menu for the song too

(+3)

I LOVED IT. FREAKING LOVED IT SO MUCH.

THE MECHANICS ARE FANTASTIC.

THE MUSIC: 100/10

I loved everything about it the movement felt so freaking good while shooting those purple thingies lol. Great job guys.


PLEASE POST THE SOUNDTRACK ON YOUTUBE I LOVE IT

(+2)

Thank you so much, really appreciate it!!

I will definitely publish the full music on YouTube, I'll keep you updated!

(+1)

Awesome that you like the game and hell yea, Luca put out a banger Menu Theme. I also spent so much time in Menu while making the Art haha. 

If you noticed any bugs pls let us know. The first bug fix will come hopefully today. :)

I think the aliens still damage you after death on occasion

(+1)

We still have some issues with the ai being invisible atm and are on it to fix it :). But thanks for the information. 

i sometimes saw that Im taking damage out of nowhere OR the aliens were inside the ground some of them

(+1)

ghost spiders is what I've been calling them. we've politely but firmly asked them to leave in this hotfix if you'd like to give it another go

🔥

this sneaky problem really made me tear my hair out. but I believe I've finally fixed it if you'd like to give the game another chance

(+1)

Wow! I love everything about it. The music, models and gameplay were all fantastic!!!! It all felt very polished and hope that you continue to work on this game beyond the Jam :)

Thank you! That means a lot to us! Glad to hear you think it's well polished, because in our mind we need to still fix a lot of bugs. Haha. Glad you liked it! :)

(+1)

Hold your heads high, you've made a working game in such a short time! The bugs will get sorted. You've made an experience, that's what is truly important. Kudos to you and the rest of the team 🥳

Aw. Thank you so much. I don't even know how to reply to that humble message. That really means a lot to all of us! I'm super glad I had the opportunity to work with such great and inspiring people.

(+1)

Thanks man. I really need to hear this after all those game-breaking bugs showed up at the last minute. You helped pull me out my slump. I just put up a hotfix, so you should be able to finish the game now

(+1)

Wow! This was EVEN MORE impressive than I first thought lmao. I already loved the game before being able to see the GREEN enemies. I found all the upgrades (I think) and beat the game.

My notes for your team: 

Armor I assume let's you get hit 1 time for free, is that correct? The power-ups were a nice touch, ESPECIALLY given the time constraints

Lany/Lowel - +++I REALLY loved the game. Smooth and the physics feel perfect for the genre. -If you fight underneath the areas that spawn enemies in the last area, you get hit with intense lag. 

Emily/Stefan - +++To get THAT much modeling would be impressive given the time, but you ALSO MANAGED ANIMATIONS AND OTHER ASSETS?!?! Job well done!

Roronoa - +++ Your game felt intuitive to navigate and the positioning of your UI were perfect. I never felt distracted by any of it, I managed to stay immersed in the game because I didn't have to worry about managing 9 million things.

Luca - +++ The loops you have are amazing. They don't distract while providing INCREDIBLE energy to the game. VERY well done! 

I really do hope your team keeps working on this one, it has a ton of potential :D