The source of the Machine Swarm has been located. Airspace near the magenta spire is locked down but we can escort you through the Swarm to the ground entrance of the facility.

You must get to the top of the tower. Use any Tech you find along the way to scale up your arsenal. Destroy the infernal Machine at the top and put an end to all this.

There's no telling where the Swarm will stop or if it ever will. Humanity is counting on you. Good Luck and Godspeed.


CONTROLS 🎮

Move with WSAD
Aim with Mouse
Sprint with Shift
Jump with Spacebar

Shoot with Left Click
Zoom Sight with Right Click

Upgrade Your Weapons by Holding Q (with Enough Scrap Gear)

Pause with P
Mute Music with M

DEVELOPER NOTES ✍️

Your weapons cycle through automatically when out of ammo and reload while stored away in your inventory.

Downloading the Windows Build is my Recommendation. The .exe performs just phenomenally better than the WebGL build in my own tests. And good FPS is crucial for a... good FPS. Trust me on this one. I optimized WebGL as well as I could and it's playable for most people but ultimately it is a limited platform and the .exe is just buttery smooth. So much better.

Blitzkraft was fully produced in the month of November 2023 for Github's Game Off Jam with the theme of "Scale." In this game, you scale a tower while scaling up your weapon power while battling a full scale assault while weighing your loot with a scale.

CREDITS 🙏

Soundtrack by Karl Casey @ White Bat Audio

SFX "Stomps robot walk" by ErikH2000. License: CC BY 3.0

SFX "Impact flash glass" by beman87. License: CC BY 3.0

SFX "Impact Boom 7" by GeoffAturax. License: CC BY 4.0

SFX "Big Sci-Fi Explosion/Bomb" by EFlexMusic. License: CC BY 3.0

Special Thanks to my playtesters

Download

Download
Blitzkraft_Windows1.zip 121 MB
Download
Blitzkraft_Linux.zip 123 MB
Download
Blitzkraft_Windows2.zip 124 MB

Development log

Comments

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Great Game. i loved the idea with the forced weapon switch. though i found the third level much harder than the fourth. And I thought the final enemy should have some ability to fight back.

Thanks Harlekin! I'm glad you dug the weapon switching, as that was my idea for a unique gameplay hook here. I just updated the game with a patch that rebalanced some of the difficulty in the AI, and fixed a bunch of other issues as well. ✌️

Nice game man loved the songs, the visuals, and the boss.


please check my game too.

https://carlos-garibaldi.itch.io/lizards-tower